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SCons : When building using MSys2/clang64 SCons thinks it is cross-compiling due to picking up env: $MINGW_PREFIX #1672
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As described in issue godotengine#1672 msys2 environments don't use a mingw prefix for their compiler binaries. this patch detects MSYSTEM environment variable detects compilers directly
As described in issue godotengine#1672 msys2 environments don't use a mingw prefix for their compiler binaries. this patch detects MSYSTEM environment variable detects compilers directly
As described in issue godotengine#1672 msys2 environments don't use a mingw prefix for their compiler binaries. this patch detects MSYSTEM environment variable detects compilers directly
As described in issue godotengine#1672 msys2 environments don't use a mingw prefix for their compiler binaries. this patch detects MSYSTEM environment variable detects compilers directly
As described in issue godotengine#1672 msys2 environments don't use a mingw prefix for their compiler binaries. this patch detects MSYSTEM environment variable detects compilers directly
As described in issue godotengine#1672 msys2 environments don't use a mingw prefix for their compiler binaries. this patch detects MSYSTEM environment variable detects compilers directly
As described in issue godotengine#1672 msys2 environments don't use a mingw prefix for their compiler binaries. this patch detects MSYSTEM environment variable detects compilers directly
As described in issue godotengine#1672 msys2 environments don't use a mingw prefix for their compiler binaries. this patch detects MSYSTEM environment variable detects compilers directly
Why are you specifying both |
They aren't mutually exclusive, llvm/clang can be built with and linked against the mingw toochain/runtime. There are a couple of compiler projects available that I know of and have tested.
So for instance, I can set a mingw_prefix to the root of my llvm-mingw folder, and set my arch and it will cross compile. Compile command would look like: There are some fundamentals which are weird, like testing As of testing today, the MSYS environment python reports sys.platform == 'cygwin' Maybe helpful commit in Godot from @bruvzg from 2022 I dunno, I'm not so confident with SCons to propose a robust solition atm. |
Hm, ok. This might need input from folks with more platform and build system expertise than me. I'm not sure if our build system (or Godot's) is designed to anticipate using both mingw (which usually means GCC) and LLVM (which usually means clang) together. In general, I think we should follow Godot's lead, and if Godot is handling this in a particular way, then we should handle it that way too. |
I was looking at the godot source to see if i could replicate as they do handle the case, but it would take me considerable time to understand their solution. Given I am the only person who has reported it so far, I'm going to put it on the back burner, because it only becomes a problem for a single configuraiton of MSys2/clang where ar.exe isnt prefixed |
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godot-cpp version
27ffd8c
System information
Windows 11, Msys2/clang64
Issue description
Compiling for Windows on Windows using the MSys2/clang64 environment shell.
Using compile command:
scons verbose=yes use_mingw=yes use_llvm=yes
SCons fails to archive the obj files using
C:/msys64/clang64/bin/x86_64-w64-mingw32-ar.exe
and supplies the following message:The missing file is
C:/msys64/clang64/bin/x86_64-w64-mingw32-ar.exe
The reason this is, is because for all MSys2 environments
$MINGW_PREFIX
is set to the root path of their subshell. And SCons picks up that environment variable as the default tomingw_prefix
. When it comes to selecting the compiler, it chooses the cross compiling path. Except there is a misnomer here, all of these environments are for compiling native windows, there is no cross compiling. SCons then adds a bunch of architecture triplet information and tries to use the resultant binary.Its a miracle that it works for ucrt64, or others, and if those prefixed binaries weren't by happenstance to be in the
$PATH
then it would fail.The prefixed binaries:
C:\Msys2\$MINGW_PREFIX\bin\x86_64.w64.mingw32.<program>.exe
are there for some, as yet unknown to me, convenience. Since the environments are native windows, and the prefix is for the host system, they aren't cross compilers at all, and can be ignored entirely, al of the actually useful binaries have no prefix as this isnt a cross compiler.The way I've come to understand MSys environments is that you choose the subshell for the type of Windows build you want to make, and or the libraries you want to link to. Cross compiling is another kettle of fish layered ontop of this.
Msys Environments Table
Now, I'm not overly familiar with SCons, but I've been testing locally and here's what I have so far.
MSys environments conveniently define
$MSYSTEM
when one of the subshells are being used.By using the
$MINGW_PREFIX
environment variable on the condition that$MSYSTEM
is empty, I don't get the cross compile selection. And I can copy theuse_llvm
section from Linux to generate for clang.I get a successful build, I haven't checked if any of the options are correct or what is missing tho.
AFAICT this also doesn't interfere with choosing a mingw_prefix for doing some actual cross compiling, but I am not yet upto testing that.
Cheers,
Samuel.
Steps to reproduce
try to compile godot-cpp using MSys2 / clang64 environment.
Build Command:
scons verbose=yes use_mingw=yes use_llvm=yes
Minimal reproduction project
the godot-cpp source code. or test
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