@@ -12,38 +12,38 @@ game engine in Emacs. It gives syntax highlighting and indentations.
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<!-- markdown-toc start - Don't edit this section. Run M-x markdown-toc-refresh-toc -->
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** Table of Contents**
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- - [Features](#features)
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- - [Contributing](#contributing)
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- - [How to install](#how-to-install)
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- - [Installing in Spacemacs](#installing-in-spacemacs)
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- - [Installing in Doom Emacs](#installing-in-doom-emacs)
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- - [Installing with `use-package` + `straight.el`](#installing-with-use-package--straightel)
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- - [Installing manually](#installing-manually)
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- - [Auto-completion with the Language Server Protocol (LSP)](#auto-completion-with-the-language-server-protocol-lsp)
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- - [Known issues](#known-issues)
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- - [Major mode with Treesit](#major-mode-with-treesit)
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- - [Install treesit](#install-treesit)
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- - [Install grammar](#install-grammar)
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- - [How to use](#how-to-use)
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- - [Opening the project in the editor](#opening-the-project-in-the-editor)
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- - [Running Godot with visual debug options](#running-godot-with-visual-debug-options)
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- - [Using Hydra](#using-hydra)
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- - [Formatting code with gdformat](#formatting-code-with-gdformat)
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- - [Browsing the Godot API with eww](#browsing-the-godot-api-with-eww)
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- - [Using a local copy of the Godot docs](#using-a-local-copy-of-the-godot-docs)
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- - [Keyboard shortcuts](#keyboard-shortcuts)
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- - [Customization](#customization)
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- - [Using the debugger](#using-the-debugger)
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- - [Adding and removing breakpoints](#adding-and-removing-breakpoints)
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- - [Running the project with the debugger active](#running-the-project-with-the-debugger-active)
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- - [Multi-line display](#multi-line-display)
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- - [Fetching an object's details](#fetching-an-objects-details)
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- - [Debug Hydra](#debug-hydra)
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- - [The `* Stack frame vars *` buffer](#the--stack-frame-vars--buffer)
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- - [`* Inspector *` buffer](#-inspector--buffer)
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- - [`* Stack dump *` buffer](#-stack-dump--buffer)
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- - [`* Breakpoints *` buffer](#-breakpoints--buffer)
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- - [`* Scene tree *` buffer](#-scene-tree--buffer)
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+ - [ Features] ( #features )
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+ - [ Contributing] ( #contributing )
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+ - [ How to install] ( #how-to-install )
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+ - [ Installing in Spacemacs] ( #installing-in-spacemacs )
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+ - [ Installing in Doom Emacs] ( #installing-in-doom-emacs )
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+ - [ Installing with ` use-package ` + ` straight.el ` ] ( #installing-with-use-package--straightel )
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+ - [ Installing manually] ( #installing-manually )
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+ - [ Auto-completion with the Language Server Protocol (LSP)] ( #auto-completion-with-the-language-server-protocol-lsp )
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+ - [ Known issues] ( #known-issues )
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+ - [ Major mode with Treesit] ( #major-mode-with-treesit )
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+ - [ Install treesit] ( #install-treesit )
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+ - [ Install grammar] ( #install-grammar )
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+ - [ How to use] ( #how-to-use )
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+ - [ Opening the project in the editor] ( #opening-the-project-in-the-editor )
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+ - [ Running Godot with visual debug options] ( #running-godot-with-visual-debug-options )
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+ - [ Using Hydra] ( #using-hydra )
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+ - [ Formatting code with gdformat] ( #formatting-code-with-gdformat )
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+ - [ Browsing the Godot API with eww] ( #browsing-the-godot-api-with-eww )
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+ - [ Using a local copy of the Godot docs] ( #using-a-local-copy-of-the-godot-docs )
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+ - [ Keyboard shortcuts] ( #keyboard-shortcuts )
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+ - [ Customization] ( #customization )
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+ - [ Using the debugger] ( #using-the-debugger )
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+ - [ Adding and removing breakpoints] ( #adding-and-removing-breakpoints )
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+ - [ Running the project with the debugger active] ( #running-the-project-with-the-debugger-active )
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+ - [ Multi-line display] ( #multi-line-display )
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+ - [ Fetching an object's details] ( #fetching-an-objects-details )
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+ - [ Debug Hydra] ( #debug-hydra )
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+ - [ The ` * Stack frame vars * ` buffer] ( #the--stack-frame-vars--buffer )
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+ - [ ` * Inspector * ` buffer] ( #-inspector--buffer )
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+ - [ ` * Stack dump * ` buffer] ( #-stack-dump--buffer )
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+ - [ ` * Breakpoints * ` buffer] ( #-breakpoints--buffer )
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+ - [ ` * Scene tree * ` buffer] ( #-scene-tree--buffer )
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<!-- markdown-toc end -->
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