USentryEvent* Event = NewObject<USentryEvent>();
Event->Initialize();
Event->SetFingerprint( { "database-connection-error" } );
USentrySubsystem* SentrySubsystem = GEngine->GetEngineSubsystem<USentrySubsystem>();
SentrySubsystem->CaptureEvent(Event, ESentryLevel::Error);
Files
unreal.mdx
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