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I noticed that clicking too fast triggers the player's death animation, i.e. shrinking then crashing the game
I thought that it might have something to do with the Hook scene, so I checked out its nodes
Disabling the DamageSource's monitorable
property prevents the player from entering the Die state when Hook is being used rapidly
It also retains the ability of the player to damage the enemies--I only tested it on EnemyPassivePatrol and HopperEnemy instances
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