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Lower the initial difficulty: Pirates are too OP #62

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@Hansel-Dsilva

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@Hansel-Dsilva

I'm submitting a...

  • Bug report.
  • Feature request.

Feature request

Currently, the pirate enemies are really overpowered and can defeat the player very quickly which is not fun to play against, especially in the beginning before the player can get any upgrades.

I can think of many ways to balance this:

  • Lower the damage of pirates depending on their proximity to the home base (gets harder as the player goes far; easy to implement)
  • Player automatically regenerates health at some rate after a few seconds without taking damage (regen speed could be a good idea for a new powerup)
  • Home base refills player health (quickly) when docked to (makes most sense).

If I had to choose, I would go for the last option (home base regen) because it makes the most sense, wouldn't make the game too easy, & also rewards strategic gameplay without punishing bold moves.

I would love further suggestions to balancing the difficulty.

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