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Commit 46f4394

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Cleaning and Fixes
Fix Enter Behavior; Fix Edge Map Inicialization; Cleaned all warnings from rider; Fix mess with commas and dots in text fields, now you can use what you want. Fix Paste in standalone; Other Fixes;
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.idea/.idea.Materialize/.idea/contentModel.xml

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.idea/.idea.Materialize/.idea/workspace.xml

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Assembly-CSharp.csproj.DotSettings

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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=assets_005Cscripts_005Cresources/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

Assets/MainScene.unity

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Assets/Materials/Edge_Preview.mat

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Assets/Materials/Skybox.mat

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Assets/OBJ-IO/Plugins/Mesh/OBJ/OBJFaceVertex.cs

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public class OBJFaceVertex
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public class OBJFaceVertex
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{
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//------------------------------------------------------------------------------------------------------------
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public int m_VertexIndex = -1;
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public override bool Equals(object obj)
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{
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OBJFaceVertex faceVertex = (OBJFaceVertex)obj;
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OBJFaceVertex faceVertex = (OBJFaceVertex) obj;
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return m_VertexIndex == faceVertex.m_VertexIndex
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&& m_UVIndex == faceVertex.m_UVIndex
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&& m_UV2Index == faceVertex.m_UV2Index
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&& m_NormalIndex == faceVertex.m_NormalIndex
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&& m_ColorIndex == m_ColorIndex;
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&& m_UVIndex == faceVertex.m_UVIndex
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&& m_UV2Index == faceVertex.m_UV2Index
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&& m_NormalIndex == faceVertex.m_NormalIndex;
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}
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}

Assets/PostProcess/OpaquePostProcess.cs

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RenderTexture _AccumulatedFramesAlt;
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Camera thisCamera;
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Quaternion lastCamRotation = Quaternion.identity;
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Vector3 lastCamPosition = Vector3.zero;
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Quaternion savedCameraRotation = Quaternion.identity;
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float lastBlendAmount = 1.0f;
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HaltonSequence positionsequence = new HaltonSequence();
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int hspos = 0;

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