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Strange culling #59

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@Rexagon

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@Rexagon

The half of isometric map is always invisible (x direction). And culling by x is also not working.
Ingame view: http://i.imgur.com/QEzffBC.png
This map in Tiled: http://i.imgur.com/S7vfCE3.png

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fallahn

fallahn commented on Feb 9, 2016

@fallahn
Owner

OK Thanks, looks like this is specific to Isometric maps.

added this to the 2.0.0 milestone on Feb 9, 2016
Rexagon

Rexagon commented on Feb 9, 2016

@Rexagon
Author

And there is another issue. The debug grid/objects are shifted by a half of tile.
Screenshot: http://i.imgur.com/djTVb2Z.png

fallahn

fallahn commented on Feb 9, 2016

@fallahn
Owner

Interesting. The example file I have doesn't have this problem. Can you test the example isometric map for me and see if you have the same prolem? Thanks.

Rexagon

Rexagon commented on Feb 9, 2016

@Rexagon
Author

I'm sorry, but it's too late. A couple of minutes ago I have started writing map classes using tmxparser, so I deleted my last work). But I think that the issue is in parser, because I have tested different isometric maps and there was the same bug.

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      Strange culling · Issue #59 · fallahn/sfml-tmxloader