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Description
The half of isometric map is always invisible (x direction). And culling by x is also not working.
Ingame view: http://i.imgur.com/QEzffBC.png
This map in Tiled: http://i.imgur.com/S7vfCE3.png
The half of isometric map is always invisible (x direction). And culling by x is also not working.
Ingame view: http://i.imgur.com/QEzffBC.png
This map in Tiled: http://i.imgur.com/S7vfCE3.png
Activity
fallahn commentedon Feb 9, 2016
OK Thanks, looks like this is specific to Isometric maps.
Rexagon commentedon Feb 9, 2016
And there is another issue. The debug grid/objects are shifted by a half of tile.
Screenshot: http://i.imgur.com/djTVb2Z.png
fallahn commentedon Feb 9, 2016
Interesting. The example file I have doesn't have this problem. Can you test the example isometric map for me and see if you have the same prolem? Thanks.
Rexagon commentedon Feb 9, 2016
I'm sorry, but it's too late. A couple of minutes ago I have started writing map classes using tmxparser, so I deleted my last work). But I think that the issue is in parser, because I have tested different isometric maps and there was the same bug.