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Update CI to use windows-2022
(cherry picked from commit 8938e7e)
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.github/workflows/ci.yml

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@@ -38,15 +38,15 @@ jobs:
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cache-name: linux-x86_64-f64
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- name: 🏁 Windows (x86_64, MSVC)
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os: windows-2019
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os: windows-2022
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platform: windows
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
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run-tests: false
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cache-name: windows-x86_64-msvc
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- name: 🏁 Windows (x86_64, MinGW)
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os: windows-2019
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os: windows-2022
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platform: windows
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artifact-name: godot-cpp-linux-mingw-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
@@ -231,7 +231,7 @@ jobs:
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windows-msvc-cmake:
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name: 🏁 Build (Windows, MSVC, CMake)
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runs-on: windows-2019
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runs-on: windows-2022
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steps:
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- name: Checkout
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uses: actions/checkout@v4
@@ -240,10 +240,10 @@ jobs:
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- name: Build godot-cpp
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run: |
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cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
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cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 17 2022" .
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cmake --build . --verbose --config Release
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- name: Build test GDExtension library
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run: |
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 17 2022" .
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cmake --build . --verbose --config Release

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