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Merge pull request godotengine#1799 from dsnopek/disable-double-precision-in-ci
Disable double precisions builds in CI for now
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.github/workflows/ci-cmake.yml

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artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a
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run-tests: true
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- name: 🐧 Linux (GCC, Makefiles, Double Precision)
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os: ubuntu-22.04
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platform: linux
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config-flags: -DCMAKE_BUILD_TYPE=Release -DGODOTCPP_PRECISION=double
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release.cmake
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artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.double.x86_64.a
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flags: precision=double
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run-tests: false
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- name: 🏁 Windows (x86_64, MSVC)
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os: windows-2019
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platform: windows

.github/workflows/ci-scons.yml

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run-tests: true
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cache-name: linux-x86_64
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- name: 🐧 Linux (GCC, Double Precision)
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os: ubuntu-22.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
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artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
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flags: precision=double
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run-tests: false
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cache-name: linux-x86_64-f64
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- name: 🏁 Windows (x86_64, MSVC)
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os: windows-2019
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platform: windows

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