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Incorrect example in Custom Effect Modifiers section #68

@natanmaia95

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@natanmaia95

The screenshot below suggests you can use node paths to autoloads, which are usually found in the game's root viewport, to call functions from in this way:
image
It even uses something similar to the usual path, "root/AutoloadName". It does not work that way, however:
image
The actual behavior is finding a node relative to Dialogic's Text subsystem node, not the root viewport.
image

To obtain a node from a root viewport path you need to use /root/AutoloadName instead. The first slash is the difference.
This example should be fixed or removed.

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