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Description
- Timelines
- Characters
- Events
- DialogicGameHandler (Dialogic autoload)
- "Display"-Nodes
- Editor(s)
- Settings
- Translations
- Expanding Dialogic (Custom Events, Subsystems, Editors, Animations)
- Default Layout Scenes
- Creating new Layout Scenes
- Installing
- Porting from 1.x
- Writing timelines outside of godot/in text format
- Using Signals
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