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Description
When calling
Dialogic.auto_advance_on(true)
after the typewriter effect has finished (meaning when the icon that shows you can progress shows up), auto advance gets stuck and doesn't advance to the next event. It only advances if it gets called while the typewriter effect is happening.
To Reproduce
Steps to reproduce the behavior:
- Make an input called dialogic_auto bound to any key
- Write the code bellow
func _input(event):
if event.is_action_pressed("dialogic_auto"):
Dialogic.auto_advance_on(true)
- Run the game
- Press the dialogic_auto key while the typewriter effect is happening
Expected behavior
The auto advance should not get stuck and continue its function when called at any moment.
System:
- OS: Windows 10
- Godot Version: v3.5.2.stable.official.170ba337a
- Dialogic Version: 1.5
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