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Lag when using .start() #10

@piemanguy

Description

@piemanguy

Starting a new dialogue freezes the game for 300ms

Im using dialogic 1.4.5 (Godot 3.4)
When i trigger the dialogue event, everything freezes for 300ms,
i looked into the profiler when running the game and it points to the Dialogic.start() function.

this is how i start my dialogue

func start_dialog():
var dialog = Dialogic.start("timeline0")
get_parent().add_child(dialog)

If anyone would be able to help with this it would be great :)

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