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Refactor so that cards are always renderred really large, then scaled down to the proportions requested by the player #176

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@db0

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@db0

This would be a way to workaround the text blurriness when the card is scaled up using the scale property, such as when focusing on hand.

One options if to default to a large size, regardless of what the player puts as card size, and the calculate the "scale" needed to apply to cards in hand or deck, based on their difference, and do it transparently

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