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README.md

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- When you `resizeCanvas`, the Framebuffer will automatically resize accordingly. You probably will want to clear it and redraw to it if you had a texture cached.
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## Examples
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In this repo:
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- `examples/simple`: Drawing both the depth and color buffers of a rotating cube
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- On the p5 editor: https://editor.p5js.org/davepagurek/sketches/cmAwY6d5W
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External:
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- <a href="https://openprocessing.org/sketch/1460113">Modern Vampires of the City</a>
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- Uses the depth buffer to create a fog effect
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- <a href="https://openprocessing.org/sketch/1418669">Descent</a>
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- Uses the depth buffer in a focal blur shader
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More coming soon!

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