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Issue:
When running the app on iOS, I receive the following warning:
CLIENT OF UIKIT REQUIRES UPDATE: This process does not adopt UIScene lifecycle. This will become an assert in a future version.
Since Apple has moved toward requiring the UIScene lifecycle starting with iOS 13+, it seems cocos2d-x apps may need updates to avoid potential crashes in future iOS versions.
Question:
• Does cocos2d-x plan to support the UIScene lifecycle officially?
• Is there a recommended way to integrate UIScene handling with the current cocos2d-x AppDelegate setup?
• Are there any examples or migration guides?
Thank you for your help!
The text was updated successfully, but these errors were encountered:
Environment:
• cocos2d-x version: [3.17.1]
• iOS version: [18]
• Xcode version: [16.3]
Issue:
When running the app on iOS, I receive the following warning:
CLIENT OF UIKIT REQUIRES UPDATE: This process does not adopt UIScene lifecycle. This will become an assert in a future version.
Since Apple has moved toward requiring the UIScene lifecycle starting with iOS 13+, it seems cocos2d-x apps may need updates to avoid potential crashes in future iOS versions.
Question:
• Does cocos2d-x plan to support the UIScene lifecycle officially?
• Is there a recommended way to integrate UIScene handling with the current cocos2d-x AppDelegate setup?
• Are there any examples or migration guides?
Thank you for your help!
The text was updated successfully, but these errors were encountered: