assetManager.loadBundle("gameAssets", (err, bundle: AssetManager.Bundle) => {
console.log('bundle', bundle);
bundle.load("ui/poket/poketSet", SpriteAtlas, (err, asset: SpriteAtlas) => {
console.log('asset', asset);
console.log("asset spriteFrame: ", asset.getSpriteFrames().length)
})
})