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Netlink socket protocols are largely actually socket options, which are also missing #1252

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@DianaNites

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@DianaNites

https://docs.rs/rustix/0.38.42/rustix/net/sockopt/index.html

Many of the supposed netlink protocols are in reality netlink specific socket options, which are also completely missing in the sockopt module

https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.ADD_MEMBERSHIP.html
https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.DROP_MEMBERSHIP.html
https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.LIST_MEMBERSHIPS.html
https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.BROADCAST_ERROR.html
https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.NO_ENOBUFS.html
https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.CAP_ACK.html
https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.EXT_ACK.html
https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.GET_STRICT_CHK.html
https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.LISTEN_ALL_NSID.html
https://docs.rs/rustix/0.38.42/rustix/net/netlink/constant.PKTINFO.html

all of these are socket options described in netlink.7 or the netlink handbook.


Additionally, when I read rustix was low-level and "aims to provide safe and idiomatic Rust interfaces to low-level syscalls", I was surprised to find no direct interface to many syscalls, but instead high level wrappers exclusively exposing specific subsets of them that rustix knows about, and nothing for those it doesn't.

I was expecting a lower level API to syscalls like this, with all the benefits of type, memory, and I/O safety rustix provides over the raw syscalls and bare integers, but that doesn't seem to be a design goal for rustix.

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