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| 1 | +/* |
| 2 | +
|
| 3 | +Code copied from: |
| 4 | +https://github.com/grovesNL/glow/blob/main/examples/hello/src/main.rs |
| 5 | +
|
| 6 | +This example is used as reference for other Glow examples. |
| 7 | +
|
| 8 | +*/ |
| 9 | + |
| 10 | +use glow::*; |
| 11 | + |
| 12 | +fn main() { |
| 13 | + unsafe { |
| 14 | + // Create a context from a WebGL2 context on wasm32 targets |
| 15 | + #[cfg(target_arch = "wasm32")] |
| 16 | + let (gl, shader_version) = { |
| 17 | + use wasm_bindgen::JsCast; |
| 18 | + let canvas = web_sys::window() |
| 19 | + .unwrap() |
| 20 | + .document() |
| 21 | + .unwrap() |
| 22 | + .get_element_by_id("canvas") |
| 23 | + .unwrap() |
| 24 | + .dyn_into::<web_sys::HtmlCanvasElement>() |
| 25 | + .unwrap(); |
| 26 | + let webgl2_context = canvas |
| 27 | + .get_context("webgl2") |
| 28 | + .unwrap() |
| 29 | + .unwrap() |
| 30 | + .dyn_into::<web_sys::WebGl2RenderingContext>() |
| 31 | + .unwrap(); |
| 32 | + let gl = glow::Context::from_webgl2_context(webgl2_context); |
| 33 | + (gl, "#version 300 es") |
| 34 | + }; |
| 35 | + |
| 36 | + // Create a context from a glutin window on non-wasm32 targets |
| 37 | + #[cfg(not(target_arch = "wasm32"))] |
| 38 | + // #[cfg(feature = "glutin_winit")] |
| 39 | + let (gl, gl_surface, gl_context, shader_version, _window, event_loop) = { |
| 40 | + use glutin::{ |
| 41 | + config::{ConfigTemplateBuilder, GlConfig}, |
| 42 | + context::{ContextApi, ContextAttributesBuilder, NotCurrentGlContext}, |
| 43 | + display::{GetGlDisplay, GlDisplay}, |
| 44 | + surface::{GlSurface, SwapInterval}, |
| 45 | + }; |
| 46 | + use glutin_winit::{DisplayBuilder, GlWindow}; |
| 47 | + use winit::raw_window_handle::HasRawWindowHandle; |
| 48 | + use std::num::NonZeroU32; |
| 49 | + |
| 50 | + let event_loop = winit::event_loop::EventLoopBuilder::new().build().unwrap(); |
| 51 | + let window_builder = winit::window::WindowAttributes::new() |
| 52 | + .with_title("Hello triangle!") |
| 53 | + .with_inner_size(winit::dpi::LogicalSize::new(1024.0, 768.0)); |
| 54 | + |
| 55 | + let template = ConfigTemplateBuilder::new(); |
| 56 | + |
| 57 | + let display_builder = DisplayBuilder::new().with_window_attributes(Some(window_builder)); |
| 58 | + |
| 59 | + let (window, gl_config) = display_builder |
| 60 | + .build(&event_loop, template, |configs| { |
| 61 | + configs |
| 62 | + .reduce(|accum, config| { |
| 63 | + use glutin::config::GlConfig; |
| 64 | + |
| 65 | + if config.num_samples() > accum.num_samples() { |
| 66 | + config |
| 67 | + } else { |
| 68 | + accum |
| 69 | + } |
| 70 | + }) |
| 71 | + .unwrap() |
| 72 | + }) |
| 73 | + .unwrap(); |
| 74 | + |
| 75 | + let raw_window_handle = window.as_ref().map(|window| window.raw_window_handle().unwrap()); |
| 76 | + |
| 77 | + let gl_display = gl_config.display(); |
| 78 | + let context_attributes = ContextAttributesBuilder::new() |
| 79 | + .with_context_api(ContextApi::OpenGl(Some(glutin::context::Version { |
| 80 | + major: 4, |
| 81 | + minor: 1, |
| 82 | + }))) |
| 83 | + .build(raw_window_handle); |
| 84 | + |
| 85 | + let not_current_gl_context = gl_display |
| 86 | + .create_context(&gl_config, &context_attributes) |
| 87 | + .unwrap(); |
| 88 | + |
| 89 | + let window = window.unwrap(); |
| 90 | + |
| 91 | + let attrs = window.build_surface_attributes(Default::default()).unwrap(); |
| 92 | + let gl_surface = gl_display |
| 93 | + .create_window_surface(&gl_config, &attrs) |
| 94 | + .unwrap(); |
| 95 | + |
| 96 | + let gl_context = not_current_gl_context.make_current(&gl_surface).unwrap(); |
| 97 | + |
| 98 | + let gl = glow::Context::from_loader_function_cstr(|s| gl_display.get_proc_address(s)); |
| 99 | + |
| 100 | + gl_surface |
| 101 | + .set_swap_interval(&gl_context, SwapInterval::Wait(NonZeroU32::new(1).unwrap())) |
| 102 | + .unwrap(); |
| 103 | + |
| 104 | + ( |
| 105 | + gl, |
| 106 | + gl_surface, |
| 107 | + gl_context, |
| 108 | + "#version 410", |
| 109 | + window, |
| 110 | + event_loop, |
| 111 | + ) |
| 112 | + }; |
| 113 | + |
| 114 | + let vertex_array = gl |
| 115 | + .create_vertex_array() |
| 116 | + .expect("Cannot create vertex array"); |
| 117 | + gl.bind_vertex_array(Some(vertex_array)); |
| 118 | + |
| 119 | + let program = gl.create_program().expect("Cannot create program"); |
| 120 | + |
| 121 | + let (vertex_shader_source, fragment_shader_source) = ( |
| 122 | + r#"const vec2 verts[3] = vec2[3]( |
| 123 | + vec2(0.5f, 1.0f), |
| 124 | + vec2(0.0f, 0.0f), |
| 125 | + vec2(1.0f, 0.0f) |
| 126 | + ); |
| 127 | + out vec2 vert; |
| 128 | + void main() { |
| 129 | + vert = verts[gl_VertexID]; |
| 130 | + gl_Position = vec4(vert - 0.5, 0.0, 1.0); |
| 131 | + }"#, |
| 132 | + r#"precision mediump float; |
| 133 | + in vec2 vert; |
| 134 | + out vec4 color; |
| 135 | + void main() { |
| 136 | + color = vec4(vert, 0.5, 1.0); |
| 137 | + }"#, |
| 138 | + ); |
| 139 | + |
| 140 | + let shader_sources = [ |
| 141 | + (glow::VERTEX_SHADER, vertex_shader_source), |
| 142 | + (glow::FRAGMENT_SHADER, fragment_shader_source), |
| 143 | + ]; |
| 144 | + |
| 145 | + let mut shaders = Vec::with_capacity(shader_sources.len()); |
| 146 | + |
| 147 | + for (shader_type, shader_source) in shader_sources.iter() { |
| 148 | + let shader = gl |
| 149 | + .create_shader(*shader_type) |
| 150 | + .expect("Cannot create shader"); |
| 151 | + gl.shader_source(shader, &format!("{}\n{}", shader_version, shader_source)); |
| 152 | + gl.compile_shader(shader); |
| 153 | + if !gl.get_shader_compile_status(shader) { |
| 154 | + panic!("{}", gl.get_shader_info_log(shader)); |
| 155 | + } |
| 156 | + gl.attach_shader(program, shader); |
| 157 | + shaders.push(shader); |
| 158 | + } |
| 159 | + |
| 160 | + gl.link_program(program); |
| 161 | + if !gl.get_program_link_status(program) { |
| 162 | + panic!("{}", gl.get_program_info_log(program)); |
| 163 | + } |
| 164 | + |
| 165 | + for shader in shaders { |
| 166 | + gl.detach_shader(program, shader); |
| 167 | + gl.delete_shader(shader); |
| 168 | + } |
| 169 | + |
| 170 | + gl.use_program(Some(program)); |
| 171 | + gl.clear_color(0.1, 0.2, 0.3, 1.0); |
| 172 | + |
| 173 | + // We handle events differently between targets |
| 174 | + |
| 175 | + #[cfg(not(target_arch = "wasm32"))] |
| 176 | + // #[cfg(feature = "glutin_winit")] |
| 177 | + { |
| 178 | + use glutin::prelude::GlSurface; |
| 179 | + use winit::event::{Event, WindowEvent}; |
| 180 | + let _ = event_loop.run(move |event, elwt| { |
| 181 | + if let Event::WindowEvent { event, .. } = event { |
| 182 | + match event { |
| 183 | + WindowEvent::CloseRequested => { |
| 184 | + elwt.exit(); |
| 185 | + } |
| 186 | + WindowEvent::RedrawRequested => { |
| 187 | + gl.clear(glow::COLOR_BUFFER_BIT); |
| 188 | + gl.draw_arrays(glow::TRIANGLES, 0, 3); |
| 189 | + gl_surface.swap_buffers(&gl_context).unwrap(); |
| 190 | + } |
| 191 | + _ => (), |
| 192 | + } |
| 193 | + } |
| 194 | + }); |
| 195 | + } |
| 196 | + |
| 197 | + #[cfg(target_arch = "wasm32")] |
| 198 | + { |
| 199 | + // This could be called from `requestAnimationFrame`, a winit event |
| 200 | + // loop, etc. |
| 201 | + gl.clear(glow::COLOR_BUFFER_BIT); |
| 202 | + gl.draw_arrays(glow::TRIANGLES, 0, 3); |
| 203 | + gl.delete_program(program); |
| 204 | + gl.delete_vertex_array(vertex_array); |
| 205 | + } |
| 206 | + } |
| 207 | +} |
| 208 | + |
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