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Adding support for vulkan decode extensions #3427

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@FelixLamontagne2

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@FelixLamontagne2

Description

Hi,

I have a Vulkan application that currently "works", but when trying to launch it with RenderDoc I'm missing the decode extensions in the physical device. When launching without RenderDoc the extensions are there and the decoding "works". I say "works" because I'm getting a green image and would love to debug this with RenderDoc 😅

It would be amazing if RenderDoc was able to actually debug the decoding itself, but this is probably a major undertaking so perhaps as a first step just allowing these extensions so that I can inspect the resulting Image would be enough?

I'd love to provide more details, but I'm unsure about the internals of how RenderDoc works so feel free to ask me any additional questions.

Environment

  • RenderDoc version: 1.34
  • Operating System: Windows
  • Graphics API: Vulkan 1.3.290

Extensions:

  1. VK_KHR_video_decode_h264
  2. VK_KHR_video_decode_h265
  3. VK_KHR_video_decode_av1
  4. VK_KHR_video_queue
  5. VK_KHR_video_decode_queue

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