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Description
Description
In D3D11, when setting up predication via SetPredication, subsequent drawcalls are marked in the Rasterizer view as passed or failed. In D3D12 this view doesn't show up.
Steps to reproduce
Use SetPredication with a valid query, run a drawcall, then end predication. In the renderdoc capture the results won't show in the Rasterizer tab.
Environment
- RenderDoc version: 1.10
- Operating System: Windows 10
- Graphics API: D3D12