You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Visual Studio:
- VS version: 2022 (17.9+)
- MSVC version: 19.39+
- Windows SDK version: 10.0.22621.0+
cmake version: version 3.30.5
Steps to Reproduce:
I’ve developed a tile-based game using Axmol Engine. While testing on Android, all sprite actions (such as MoveTo, ScaleTo, and Sequence) appear visually smooth and fluid. However, on iOS (tested on iPhone 15 Pro Max), the same actions appear jittery or slightly choppy, even when using the exact same logic and animation timing.
I’ve attached a minimal project to reproduce the issue directly on iOS.
Could you please investigate:
Why actions on iOS (even basic ones like MoveTo or ScaleTo) are visually less smooth than on Android
Any guidance or workaround to improve visual fluidity on iOS
Thank you for your great work on Axmol!
Looking forward to your help.
Step to reproduce :
Find the attached sample proj
build and run in ios
try to select any tile and feel the transition
Then build the same project on Android and observe the difference
Thanks
Kamal
The text was updated successfully, but these errors were encountered:
Thanks for your effort ,I will try to record the video.
Is there any way to achieve 120 FPS on iOS?
I’ve already tried the following code on an iPhone 15 Pro Max, but it didn’t work as expected
Director::getInstance()->setAnimationInterval(1.0f / 120.0f);
- VS version: 2022 (17.9+)
- MSVC version: 19.39+
- Windows SDK version: 10.0.22621.0+
Steps to Reproduce:
I’ve developed a tile-based game using Axmol Engine. While testing on Android, all sprite actions (such as MoveTo, ScaleTo, and Sequence) appear visually smooth and fluid. However, on iOS (tested on iPhone 15 Pro Max), the same actions appear jittery or slightly choppy, even when using the exact same logic and animation timing.
I’ve attached a minimal project to reproduce the issue directly on iOS.
Could you please investigate:
Why actions on iOS (even basic ones like MoveTo or ScaleTo) are visually less smooth than on Android
Any guidance or workaround to improve visual fluidity on iOS
Thank you for your great work on Axmol!
Looking forward to your help.
TileMatch.zip
Step to reproduce :
Find the attached sample proj
build and run in ios
try to select any tile and feel the transition
Then build the same project on Android and observe the difference
Thanks
Kamal
The text was updated successfully, but these errors were encountered: