Replies: 6 comments
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Windows ? ANGLE on D3D11 ? |
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Windows |
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due to angle based on D3d11, so it's also not support control point size in shader, do you test axmol v3 vulkan? |
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But the green dots is drawning as a circle. |
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Works not on Axmol 2.x and also not on Axmol 3
For retest: ClippingNodeTest.cpp changes:
Replace on ClippingNodeTest.cpp methods:
DrawNode* BasicTest::shape() andSprite* BasicTest::grossini()with this lines:DrawNode::drawDot should be a circle like the green circle left bottom
=> but is a rectangle:
DrawNode::drawSolidCircle works: (looks like the green circle left top)
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