⚙️ Codemagic CI with Axmol Android Build – CMake/Gradle Integration Issues #2499
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✅ Update: I was able to solve the build issues on Codemagic! - Manually committed the uv/ folder from 3rdparty/uv into Git (to avoid the broken uv.zip download) 🎉 Result: Codemagic now builds the .aab successfully, no CMake or download errors! |
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Hi all! 👋 I’m trying to build an Android game using Axmol 2.2.1 on Codemagic CI, and I'm running into issues with:
It all works perfectly on my local Mac (CMake 3.31+), but Codemagic complains during Gradle's CMake sync.
I've set AX_ROOT in local.properties, downloaded CMake 3.28.1 manually, and tried pointing CMAKE_MODULE_PATH to ${AX_ROOT}/cmake, but no luck so far.
❓ Has anyone successfully built an Axmol project on Codemagic or another cloud CI (macOS)? Any examples or advice?
Thanks in advance! 🙏
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