Early announcement: Live::Editor #2393
Replies: 10 comments 15 replies
-
Beta Was this translation helpful? Give feedback.
-
Axmol Scene Editor on running cpp-tests: (= Live! Scene Editor) AxSeEDonCpp-tests.mp4AxSeEDonCpp-tests2.mp4 |
Beta Was this translation helpful? Give feedback.
-
Beta Was this translation helpful? Give feedback.
-
Update: ASE_Spine.mp4 |
Beta Was this translation helpful? Give feedback.
-
Ok...time for a next preview: SpineGoblinColor.mp4 |
Beta Was this translation helpful? Give feedback.
-
ASE can help you writing/design your next physics game too. ASE_PhysicsGame.mp4Also the internal physics objects: ASE_InternPhysicsGame.mp4 |
Beta Was this translation helpful? Give feedback.
-
I have created my own repro for this ingenious tool |
Beta Was this translation helpful? Give feedback.
-
The Axmol particles be also under control: Particles.mp4 |
Beta Was this translation helpful? Give feedback.
-
Maybe just call |
Beta Was this translation helpful? Give feedback.
-
BezierPath.mp4 |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Be part of it!
A new star is being born:
"Live::Editor”
The world's first(*)
"Live" :: Editor
The big new feature is:
“Live::Editor” works together with you on your running Axmol game!
The interaction with you and your game is permanent and you be at the same time:
In a word: You are the
Winner
using “Live::Editor” writting your next game!Realising games in minutes will be possible.
For what standing the :: ?
Thats the place holder for something like: :Scene:, :Sprite:, :PhysicsSprite:, etc.
So it can also called: LiveSceneEditor, LiveSpriteEditor, LivePhysicsSpriteEditor, etc.
(*) as far as I'm know ;)
Official Live::Editor GitHub
It will be nice if you spend a star on this repro.
Beta Was this translation helpful? Give feedback.
All reactions