|
| 1 | +---------------------------------------------------------------------- |
| 2 | +-- Takes a sprite for a tile sheet and splits |
| 3 | +-- each tile onto its own layer. |
| 4 | +---------------------------------------------------------------------- |
| 5 | +local spr = app.activeSprite |
| 6 | + |
| 7 | +-- Checks for a valid sprite |
| 8 | +if not spr then |
| 9 | + app.alert("There is no sprite to export") |
| 10 | + return |
| 11 | +end |
| 12 | + |
| 13 | +-- Dialog prompt to get dimensions for an individual sprite |
| 14 | +local d = Dialog("Split Tiles to Layers") |
| 15 | +d:label{ id="help", label="", text="Set the width and height to split tiles by:" } |
| 16 | + :number{ id="tile_w", label="Tile Width:", text="8", focus=true } |
| 17 | + :number{ id="tile_h", label="Tile Height:", text="8" } |
| 18 | + :button{ id="ok", text="&OK", focus=true } |
| 19 | + :button{ text="&Cancel" } |
| 20 | + :show() |
| 21 | + |
| 22 | +-- Data validation |
| 23 | +local data = d.data |
| 24 | +if not data.ok then return end |
| 25 | + |
| 26 | +--[[ |
| 27 | + Tile Splitter Class |
| 28 | + @param {Number} tile_w The width in pixels for an individual tile |
| 29 | + @param {Number} tile_w The height in pixels for an individual tile |
| 30 | + @param {Sprite} spr The sprite sheet to split |
| 31 | + @return {Table} TileSplitter instance |
| 32 | +]]-- |
| 33 | +function TileSplitter(tile_w,tile_h,spr) |
| 34 | + local self = {} |
| 35 | + self.tile_w = tile_w |
| 36 | + self.tile_h = tile_h |
| 37 | + self.spr = spr |
| 38 | + local rows = math.floor(self.spr.height/self.tile_h) |
| 39 | + local cols = math.floor(self.spr.width/self.tile_w) |
| 40 | + |
| 41 | + --[[ |
| 42 | + Copies a single tile to a new layer and names that layer |
| 43 | + @param {Number} row The row of the tile to copy |
| 44 | + @param {Number} col The column of the tile to copy |
| 45 | + @param {Number} count The overall tile number to be copies (used for naming) |
| 46 | + ]]-- |
| 47 | + self.copyTileToLayer=function(row, col, count) |
| 48 | + -- Select an area of the current sprite |
| 49 | + spr.selection:select(Rectangle(col*self.tile_w, row*self.tile_h, self.tile_w, self.tile_h)) |
| 50 | + |
| 51 | + -- Copy and paste the selection |
| 52 | + app.command.CopyMerged() |
| 53 | + app.command.NewLayer() |
| 54 | + app.command.Paste() |
| 55 | + |
| 56 | + -- Rename the layer |
| 57 | + app.activeLayer.name = "Tile "..count |
| 58 | + |
| 59 | + spr.selection:deselect() |
| 60 | + end |
| 61 | + |
| 62 | + --[[ |
| 63 | + Iterates over each tile in the sheet to paste it onto its own layer. |
| 64 | + Sets the originally active/baselayer invisible once done. |
| 65 | + ]]-- |
| 66 | + self.splitTiles=function() |
| 67 | + local baseLayer = app.activeLayer |
| 68 | + |
| 69 | + local tileCount = 0 |
| 70 | + |
| 71 | + for j = 0,rows-1 do |
| 72 | + for i = 0,cols-1 do |
| 73 | + tileCount = tileCount+1 |
| 74 | + self.copyTileToLayer(j,i,tileCount) |
| 75 | + end |
| 76 | + end |
| 77 | + |
| 78 | + baseLayer.isVisible = false |
| 79 | + end |
| 80 | + |
| 81 | + return self |
| 82 | +end |
| 83 | + |
| 84 | +-- Initializes the splitter for transforming the tilesheet to tiles |
| 85 | +local splitter=TileSplitter(data.tile_w, data.tile_h, spr) |
| 86 | + |
| 87 | +-- Call method to split image to tiles as one transaction, |
| 88 | +-- allow a single undo |
| 89 | +app.transaction( |
| 90 | + function() |
| 91 | + splitter.splitTiles() |
| 92 | +end) |
0 commit comments