Similar issues:
#972
Armory Engine 3D version:
2025.9.0 (Using JS/HTML5 preview)
OS / GPU model:
Nobara 42, Laptop 4090rtx
Issue description:
If you play your game while in pose mode of an armature, it will create a duplication 'action.###' and an 'armorypose' action which remain to gather and duplicate and pile up until the user removes them.
Steps to reproduce:
Click an armature of a character in a game, go into pose mode with an action named something random, when you press play, and go back to blender you'll have some junk actions to remove and switch away from.
Suggestions:
Why not have Armory automatically switch to object mode before testing the game?
(Then switch back when the data is sent through to keep the user's workflow preference)
Could be an easy fix.
-S
Similar issues:
#972
Armory Engine 3D version:
2025.9.0 (Using JS/HTML5 preview)
OS / GPU model:
Nobara 42, Laptop 4090rtx
Issue description:
If you play your game while in pose mode of an armature, it will create a duplication 'action.###' and an 'armorypose' action which remain to gather and duplicate and pile up until the user removes them.
Steps to reproduce:
Click an armature of a character in a game, go into pose mode with an action named something random, when you press play, and go back to blender you'll have some junk actions to remove and switch away from.
Suggestions:
Why not have Armory automatically switch to object mode before testing the game?
(Then switch back when the data is sent through to keep the user's workflow preference)
Could be an easy fix.
-S