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Hi there, reply interesting library, using Howler at the moment and decided to try Pizzicato because of reverb function.
I was sucesfull in making Pizzicato playing midi file with piano samples, which in Howler sound normal, but in Pizzicato they sound as though its harmonica playing. How can I control this>
Also when adding reverb effect, sound gets really deformed and it stoped playing altogether after few seconds.
How I implemented Pizzicato:
import Pizzicato from 'pizzicato';
const m21 = new Pizzicato.Sound({
source: 'file',
options: { path: 'assets/Yamahac3/mcg_mf_021.mp3' },
});
const m22 = new Pizzicato.Sound({
source: 'file',
options: { path: 'assets/Yamahac3/mcg_mf_022.mp3' },
});
const m23 = new Pizzicato.Sound({
source: 'file',
options: { path: 'assets/Yamahac3/mcg_mf_023.mp3' },
});
...
let midiToHowl = {
21: m21,
22: m22,
23: m23,
...
}
var reverb = new Pizzicato.Effects.Reverb({
time: 1,
decay: 0.8,
reverse: true,
mix: 0.5,
});
function OsmdNoteOn() {
let noteName = midi.tracks[0].notes[noteIndex];
noteName = midiToHowl[midi.tracks[0].notes[noteIndex]['midi']];
noteName.stop();
// noteName.addEffect(reverb);
noteName.play();
setTimeout(
() => noteName.stop(),
midi.tracks[0].notes[noteIndex]['durationTicks'] * 4
);
setTimeout(
() => OsmdNoteOn(),
(midi.tracks[0].notes[noteIndex + 1]['ticks'] -
midi.tracks[0].notes[noteIndex]['ticks']) *
2
);
if (noteIndex + 2 <= midi.tracks[0].notes.length) {
noteIndex++;
} else {
noteIndex = 0;
console.log(
'🚀 ~ file: howlerPlay.js ~ line 222 ~ OsmdNoteOn ~ noteIndex',
noteIndex
);
}
}
How could I implement reverb and to make piano samples sound like Piano?
Thank
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