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1 | 1 | grade=borderline
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2 | 2 | #Bordeline Primitives Pack for Wagic the Homebrew.
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3 | 3 | #Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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4 |
| -#I sorted this programmatically - Thanks to Vitty85 25-07-2023 |
| 4 | +#I sorted this programmatically - Thanks to Vitty85 26-07-2023 |
5 | 5 | [card]
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6 | 6 | name=+2 Mace
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7 | 7 | auto={3}:equip
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@@ -42188,8 +42188,8 @@ type=Artifact
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42188 | 42188 | [/card]
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42189 | 42189 | [card]
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42190 | 42190 | name=Guild Summit
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42191 |
| -auto=(<anyamount>gate[-tapped]|myBattlefield) draw:1 |
42192 |
| -auto=@movedTo(*[Gate]|myBattlefield):draw:1 |
| 42191 | +auto=may name(Tap gates) target(<anyamount>gate[-tapped]|myBattlefield) tap && draw:1 controller |
| 42192 | +auto=@movedTo(*[gate]|myBattlefield):name(Draw a card) draw:1 controller |
42193 | 42193 | text=When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. -- Whenever a Gate enters the battlefield under your control, draw a card.
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42194 | 42194 | mana={2}{U}
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42195 | 42195 | type=Enchantment
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@@ -50516,13 +50516,7 @@ toughness=2
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50516 | 50516 | [/card]
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50517 | 50517 | [card]
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50518 | 50518 | name=Jack-in-the-Mox
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50519 |
| -auto={T}:all(this) rolld6 6 winability counter(0/0,1,JackEffect) winabilityend loseability counter(0/0,1,JackEffect) loseabilityend rolld6end |
50520 |
| -auto=@dierolled(this) result(1) from(controller):this(counter{0/0.1.JackEffect}=1) name(Sacrifice Jack-in-the-Mox) name(Sacrifice Jack-in-the-Mox) sacrifice && counter(0/0,-1,JackEffect) all(this) |
50521 |
| -auto=@dierolled(this) result(2) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add white mana) name(Add white mana) add{W} && counter(0/0,-1,JackEffect) all(this) |
50522 |
| -auto=@dierolled(this) result(3) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add blue mana) name(Add blue mana) add{U} && counter(0/0,-1,JackEffect) all(this) |
50523 |
| -auto=@dierolled(this) result(4) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add black mana) name(Add black mana) add{B} && counter(0/0,-1,JackEffect) all(this) |
50524 |
| -auto=@dierolled(this) result(5) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add red mana) name(Add red mana) add{R} && counter(0/0,-1,JackEffect) all(this) |
50525 |
| -auto=@dierolled(this) result(6) from(controller):this(counter{0/0.1.JackEffect}=1) name(Add green mana) name(Add green mana) add{G} && counter(0/0,-1,JackEffect) all(this) |
| 50519 | +auto={T}:name(Roll a die) all(this) rolld6 1 winability transforms((,newability[sacrifice],newability[life:-5 controller])) oneshot winabilityend loseability if compare(lastrollresult)~equalto~2 then add{W} else if compare(lastrollresult)~equalto~3 then add{U} else if compare(lastrollresult)~equalto~4 then add{B} else if compare(lastrollresult)~equalto~5 then add{R} else if compare(lastrollresult)~equalto~6 then add{G} loseabilityend rolld6end |
50526 | 50520 | text={T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. -- 2 Add {W} to your mana pool. -- 3 Add {U} to your mana pool. -- 4 Add {B} to your mana pool. -- 5 Add {R} to your mana pool. -- 6 Add {G} to your mana pool.
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50527 | 50521 | mana={0}
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50528 | 50522 | type=Artifact
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@@ -50868,10 +50862,11 @@ type=Instant
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50868 | 50862 | [/card]
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50869 | 50863 | [card]
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50870 | 50864 | name=Jaya's Immolating Inferno
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50871 |
| -target=<upto:3>* |
50872 |
| -auto=damage:x |
| 50865 | +restriction=type(legendary[creature]|mybattlefield)~morethan~0,type(legendary[planeswalker]|mybattlefield)~equalto~0 |
| 50866 | +otherrestriction=type(legendary[planeswalker]|mybattlefield)~morethan~0,type(legendary[creature]|mybattlefield)~equalto~0 |
| 50867 | +other={X}{R}{R} |
| 50868 | +auto=target(<upto:3>anytarget) damage:fullpaid |
50873 | 50869 | text=(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) -- Jaya's Immolating Inferno deals X damage to each of up to three targets.
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50874 |
| -restriction=type(legendary[-artifact;-enchantment;-land]|mybattlefield)~morethan~0 |
50875 | 50870 | mana={X}{R}{R}
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50876 | 50871 | type=Legendary Sorcery
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50877 | 50872 | [/card]
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@@ -55544,8 +55539,8 @@ type=Instant
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55544 | 55539 | [/card]
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55545 | 55540 | [card]
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55546 | 55541 | name=Ledev Champion
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55547 |
| -auto=_ATTACKING_(<anyamount>creature[-tapped]|mybattlefield) 1/1 |
55548 |
| -auto={3}{G}{W}:create(soldier:creature soldier:1/1:white:lifelink) |
| 55542 | +auto=_ATTACKING_may name(Tap creatures) target(<anyamount>creature[-tapped]|mybattlefield) tap && all(this) 1/1 ueot |
| 55543 | +auto={3}{G}{W}:name(Create soldier) token(Soldier,Creature Soldier,1/1,white,lifelink) |
55549 | 55544 | text=Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. -- {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
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55550 | 55545 | mana={1}{G}{W}
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55551 | 55546 | type=Creature
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@@ -80393,10 +80388,11 @@ toughness=4
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80393 | 80388 | [/card]
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80394 | 80389 | [card]
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80395 | 80390 | name=Rosie Cotton of South Lane
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80396 |
| -auto=token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )! |
| 80391 | +#This card has been modded in order to allow specific combo when AI is using it, this mod is not effecting card when it is useb by a Human player. |
| 80392 | +auto=if compare(ishuman)~morethan~0 then name(Create food) name(Create food) token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )! |
| 80393 | +auto=if compare(ishuman)~equalto~0 then transforms((,newability[if type(Scurry Oak|mybattlefield)~equalto~0 then token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~equalto~0 then token(Food) and!( name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) )!],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~morethan~0 then token(Food) and!( name(Put 1/1 counter) target(Scurry Oak|myBattlefield) counter(1/1) )!])) oneshot |
80397 | 80394 | auto=@tokencreated(*|myBattlefield) restriction{compare(ishuman)~morethan~0}:name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1)
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80398 |
| -auto=@tokencreated(*|myBattlefield) restriction{compare(ishuman)~equalto~0,type(Scurry Oak|mybattlefield)~equalto~0}:name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1) |
80399 |
| -auto=@tokencreated(*|myBattlefield) restriction{compare(ishuman)~equalto~0,type(Scurry Oak|mybattlefield)~morethan~0}:name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(Scurry Oak|mybattlefield) counter(1/1) |
| 80395 | +auto=@tokencreated(*|myBattlefield) restriction{compare(ishuman)~equalto~0}:name(Put 1/1 counter) name(Put 1/1 counter) transforms((,newability[if type(Scurry Oak|mybattlefield)~equalto~0 then name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1)],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~equalto~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(other creature|myBattlefield) counter(1/1)],newability[if type(Scurry Oak|mybattlefield)~morethan~0 then if type(Shalai and Hallar|mybattlefield)~morethan~0 then name(Put 1/1 counter) name(Put 1/1 counter) name(Put 1/1 counter) target(Scurry Oak|myBattlefield) counter(1/1)])) oneshot |
80400 | 80396 | text=When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
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80401 | 80397 | mana={2}{W}
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80402 | 80398 | type=Legendary Creature
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@@ -86901,7 +86897,7 @@ toughness=4
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86901 | 86897 | [card]
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86902 | 86898 | name=Siege Striker
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86903 | 86899 | abilities=double strike
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86904 |
| -auto=_ATTACKING_foreach(creature[-tapped]|mybattlefield) may target(creature[-tapped]|mybattlefield) tap && all(this) 1/1 ueot |
| 86900 | +auto=_ATTACKING_may name(Tap creatures) target(<anyamount>creature[-tapped]|mybattlefield) tap && all(this) 1/1 ueot |
86905 | 86901 | text=Double strike (This creature deals both first-strike and regular combat damage.) -- Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
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86906 | 86902 | mana={2}{W}
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86907 | 86903 | type=Creature
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