Using Godot.Collections.Array<T>
may prove to be slow
#207
valkyrienyanko
started this conversation in
General
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Low priority, not concerned about it
But if someone does see a noticeable impact on performance perhaps this should be converted to a normal C# array before heavy use.
Arrays of interest
These are found in
Linker.cs
Beta Was this translation helpful? Give feedback.
All reactions