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Merge pull request #12 from VRLabs/1.0-updates
Added possible fix for loading issue during Shader Generation
2 parents f4dc5bc + 6f0c13e commit 825df86

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Editor/ShaderGenerator.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -361,13 +361,14 @@ private static void AddFreshShaderToList(this Dictionary<TemplateAsset, Template
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{
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if ((object)asset == null) return;
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if (dictionary.ContainsKey(asset)) return;
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string assetName = asset.name;
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string assetPath = AssetDatabase.GetAssetPath(asset);
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var genericAsset = AssetDatabase.LoadMainAssetAtPath(assetPath);
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TemplateAsset template = null;
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switch (genericAsset)
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{
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case TemplateCollectionAsset collection:
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template = collection.Templates.FirstOrDefault(x => x.name.Equals(asset.name));
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template = collection.Templates.FirstOrDefault(x => assetName.Equals(asset.name));
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break;
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case TemplateAsset t:
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template = t;

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