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This is more of a suggestion really.
Rather than use WWW.EscapeURL and Request.Send(),
instead use UnityWebRequest.EscapeURL() and Request.SendWebRequest()
from the UnityEngine.Networking namespace.
##Then try replacing the IEnumerator coroutines with UniTask types
Great work with this.
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This is more of a suggestion really.
Rather than use WWW.EscapeURL and Request.Send(),
instead use UnityWebRequest.EscapeURL() and Request.SendWebRequest()
from the UnityEngine.Networking namespace.
##Then try replacing the IEnumerator coroutines with UniTask types
Great work with this.
The text was updated successfully, but these errors were encountered: