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Optimize Build Size #542

@achimmihca

Description

@achimmihca

Actual behaviour

UltraStar Play v1.5.1-beta6 has a size of approx. 200 MB.
In contrast, v0.9.0 had a size of approx. 30 MB so nearly an order of magnitude smaller.

Expected behaviour

UltraStar Play should not need to be so huge. There are probably some assets that can be optimized.

Implementation hints

Potential for optimization

  • Theme resources (videos, images, backgrounds)
  • Resource such as image (reduce resolution)
  • StreamingAssets maybe
  • I think the font assets have a significant size (to render most UTF8, also asian languages like chinese). Maybe these can be optimized.

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