Inherits from core.Object
Inherits from Emitter
This class is never used directly, but is the inheritance chain of all libuv objects.
This is used by Emitters to register with native events when the first listener is added.
Inherits from uv.Stream
Inherits from uv.Handle
Inherits from uv.Handle
This is never used directly. If you want to create a pure Lua stream, subclass
or instantiate core.iStream.
Inherits from uv.Stream
Inherits from uv.Handle
Inherits from uv.Stream
Inherits from uv.Handle
Inherits from uv.Handle
istening'` event has been emitted.
Stops the server from accepting new connections. This function is
asynchronous, the server is finally closed when the server emits a 'close'
event.
Begin accepting connections on the specified port and host. If the
host is omitted, the server will accept connections directed to any
IPv4 address (INADDR_ANY). A port value of zero will assign a random port.
This function is asynchronous. When the server has been bound,
'listening' event will be emitted.
the last parameter listeningListener will be added as an listener for the
'listening' event.
One issue some users run into is getting EADDRINUSE errors. This means that
another server is already running on the requested port. One way of handling this
would be to wait a second and then try again. This can be done with
server:on('error', function (e)
if e.code == 'EADDRINUSE' then
print('Address in use, retrying...')
timer.setTimeout(1000, function ()
server:close()
server:listen(PORT, HOST)
end)
end
end)
(Note: All sockets in Luvit set SO_REUSEADDR already)
If a path is given instead of a port, then start a UNIX socket server
listening for connections on the given path.
This function is asynchronous. When the server has been bound,
'listening' event will be emitted.
the last parameter listeningListener will be added as an listener for the
'listening' event.
Stop accepting connections for the given number of milliseconds (default is one second). This could be useful for throttling new connections against DoS attacks or other oversubscription.
Inherits from uv.Stream
This object is an abstraction of a TCP or UNIX socket. net.Socket
instances implement a duplex Stream interface. They can be created by the
user and used as a client (with connect()) or they can be created by Luvit
and passed to the user through the 'connection' event of a server.
Returns the bound address and port of the socket as reported by the operating
system. Returns a table with two properties, e.g.
{address = "192.168.57.1", port = 62053}
Opens the connection for a given socket. If port and host are given,
then the socket will be opened as a TCP socket, if host is omitted,
localhost will be assumed. If a path is given, the socket will be
opened as a unix socket to that path.
Normally this method is not needed, as net.createConnection opens the
socket. Use this only if you are implementing a custom Socket or if a
Socket is closed and you want to reuse it to connect to another server.
This function is asynchronous. When the 'connect' event is
emitted the socket is established. If there is a problem connecting, the
'connect' event will not be emitted, the 'error' event will be emitted with
the exception.
The connectListener parameter will be added as an listener for the
'connect' event.
Ensures that no more I/O activity happens on this socket. Only necessary in case of errors (parse error or so).
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
If data is specified, it is equivalent to calling
socket:write(data) followed by socket:finish().
Construct a new socket object.
options is an object with the following defaults:
{
fd = nil,
type = nil,
allowHalfOpen = false
}
fd allows you to specify the existing file descriptor of socket. type
specified underlying protocol. It can be 'tcp4', 'tcp6', or 'unix'.
About allowHalfOpen, refer to createServer() and 'end' event.
Pauses the reading of data. That is, 'data' events will not be emitted.
Useful to throttle back an upload.
The string representation of the remote IP address. For example,
'74.125.127.100' or '2001:4860:a005::68'.
The numeric representation of the remote port. For example,
80 or 21.
Resumes reading after a call to pause().
Enable/disable keep-alive functionality, and optionally set the initial
delay before the first keepalive probe is sent on an idle socket.
enable defaults to false.
Set initialDelay (in milliseconds) to set the delay between the last
data packet received and the first keepalive probe. Setting 0 for
initialDelay will leave the value unchanged from the default
(or previous) setting. Defaults to 0.
Disables the Nagle algorithm. By default TCP connections use the Nagle
algorithm, they buffer data before sending it off. Setting true for
noDelay will immediately fire off data each time socket.write() is called.
noDelay defaults to true.
Sets the socket to timeout after timeout milliseconds of inactivity on
the socket. By default net.Socket do not have a timeout.
When an idle timeout is triggered the socket will receive a 'timeout'
event but the connection will not be severed. The user must manually end()
or destroy() the socket.
If timeout is 0, then the existing idle timeout is disabled.
The optional callback parameter will be added as a one time listener for the
'timeout' event.
Sends data on the socket. The second parameter specifies the encoding in the case of a string--it defaults to UTF8 encoding.
Returns true if the entire data was flushed successfully to the kernel
buffer. Returns false if all or part of the data was queued in user memory.
'drain' will be emitted when the buffer is again free.
The optional callback parameter will be executed when the data is finally
written out - this may not be immediately.
Construct a new socket object and opens a socket to the given location. When the
socket is established the connect event will be emitted.
The arguments for these methods change the type of connection:
-
net.connect(port, [host], [connectListener])- Creates a TCP connection to port on host. If host is omitted, 'localhost' will be assumed. -
net.connect(path, [connectListener])- Creates unix socket connection topath.
The connectListener parameter will be added as an listener for the connect
event.
Here is an example of a client of echo server as described previously:
local net = require 'net'
local client = net.connect(8124, function ()
debug('on_connect')
client:write('world!\r\n')
end)
client:on('data', function (data)
debug('on_data', data)
client:end()
end)
client:on('end', function ()
debug('on_end')
end)
To connect on the socket /tmp/echo.sock the second line would just be changed to
local client = net.connect('/tmp/echo.sock', function ()
Creates a new TCP server. The connectionListener argument is automatically set
as a listener for the connection event.
options is a table with the following defaults:
{ allowHalfOpen = false }
If allowHalfOpen is true, then the socket won't automatically send a FIN
packet when the other end of the socket sends a FIN packet. The socket becomes
non-readable, but still writable. You should call the end() method explicitly.
See end event for more information.
Here is an example of a echo server which listens for connections on port 8124:
local net = require('net')
local server = net.createServer(function (c) -- 'connection' listener
debug('server connected')
c:on('end', function ()
debug('client disconnected')
end)
c:write('hello\r\n')
c:pipe(c)
end)
server:listen(8124, function ()
print('server bound')
end)
Test this by using telnet:
telnet localhost 8124
To listen on the socket /tmp/echo.sock the third line from the last would
just be changed to
server:listen('/tmp/echo.sock', function (c) {
Use nc to connect to a UNIX domain socket server:
nc -U /tmp/echo.sock