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GPU/GC abstraction #2

@ThePhD

Description

@ThePhD

We need a way of finding out all relevant GPU information. This issue will be for what should theoretically be in there.

  • Vendor
  • Name / ID information
  • Thread count (WARPs or max workgroups or whatever)
  • OpenGL / D3D / Vulkan, or at least supported version?
  • Memory (size in bytes)
  • Clock Speed

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