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Description
A few students in my class had trouble with the kaleidoscope part of the 1.1 lab -- and were flummoxed about how to use addition and subtraction to achieve the mirroring effect. While it's hinted you might be able to use subtraction -- and "0 - mouse x" will work to mirror over the x axis -- it's not immediately obvious to students to think of mirroring in terms of subtraction.
It might be useful to add the following to the instructions:
Add 5.4
"How does program's behavior change when you modify the go to block as shown below?
go to x: (mouse x) y: ((mouse y) * 2)
Modify 7's tips:
"Pay close attention to what each of the other sprites is doing in the animation above. You will need to modify the x and y inputs in each sprite's go to x-y
block using simple formulas, with addition
, subtraction
, multiplication
, or division
."
add () x () and () / () blocks in the preview