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What is the cycle latency of VexRiscv FPU double‑precision add (FADD.D), and how can I derive it from the RTL/config? #469

@Usutatsu

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@Usutatsu

Docs say the FPU is deeply pipelined (e.g., ~10 stages for FMA) and can issue 1 op/cycle except FDIV/FSQRT/subnormals, but I can’t find the latency for FADD.D. Is there a canonical number or a config‑dependent answer? If it’s the latter, what’s the recommended way to read the add pipeline depth from FpuCore.scala? Any pointer would help. Thanks!

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