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@@ -26,7 +26,7 @@ This documentation will introduce game development concepts using the MonoGame f
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|[03: The Game1 File](03_the_game1_file/index.md)| Explore the contents of the Game1 file generated when creating a new MonoGame project. ||
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|[04: Content Pipeline](04_content_pipeline/index.md)| Learn the advantages of using the **Content Pipeline** to load assets and go through the processes of loading your first asset ||
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|[05: Working with Textures](05_working_with_textures/index.md)| Learn how to load and render textures using the MonoGame content pipeline and [**SpriteBatch**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch). ||
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|[05: Optimizing Texture Rendering](06_optimizing_texture_rendering/index.md)| Explore optimization techniques when rendering textures using a texture atlas. ||
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|[06: Optimizing Texture Rendering](06_optimizing_texture_rendering/index.md)| Explore optimization techniques when rendering textures using a texture atlas. ||
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In additional to the chapter documentation, supplemental documentation is also provided to give a more in-depth look at different topics with MonoGame. These are provided through the Appendix documentation below:
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