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I notice in TcpSocket.m that you get socket from: GCDAsyncSocket *socket = [client getSocket];
But then you never check to see if it is null. It would best to check for null and if null, send another event to indicate a null socket so that the JS/TS code can respond to that as an error rather than allowing it to crash the app.
Of course, I am just guessing here, maybe the socket is ok but its properties are bad? I don't know. In any case, is there any workaround to prevent the app from crashing?