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Assets/X-PostProcessing/Effects/BokehBlur/BokehBlur.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/BokehBlur/Editor/BokehBlurEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/BokehBlur/Shader/BokehBlur.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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// reference : https://www.shadertoy.com/view/4d2Xzw

Assets/X-PostProcessing/Effects/BoxBlur/BoxBlur.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/BoxBlur/Editor/BoxBlurEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/BoxBlur/Shader/BoxBlur.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/BoxBlur"

Assets/X-PostProcessing/Effects/DirectionalBlur/DirectionalBlur.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/DirectionalBlur/Editor/DirectionalBlurEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/DirectionalBlur/Shader/DirectionalBlur.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/DirectionalBlur"

Assets/X-PostProcessing/Effects/DualBoxBlur/DualBoxBlur.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/DualBoxBlur/Editor/DualBoxBlurEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/DualBoxBlur/Shader/DualBoxBlur.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/DualBoxBlur"

Assets/X-PostProcessing/Effects/DualGaussianBlur/DualGaussianBlur.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/DualGaussianBlur/Editor/DualGaussianBlurEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/DualGaussianBlur/Shader/DualGaussianBlur.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/DualGaussianBlur"

Assets/X-PostProcessing/Effects/DualKawaseBlur/DualKawaseBlur.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/DualKawaseBlur/Editor/DualKawaseBlurEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/DualKawaseBlur/Shader/DualKawaseBlur.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/DualKawaseBlur"

Assets/X-PostProcessing/Effects/DualTentBlur/DualTentBlur.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/DualTentBlur/Editor/DualTentBlurEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/DualTentBlur/Shader/DualTentBlur.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/DualTentBlur"

Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/Editor/EdgeDetectionRobertsEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/Shader/EdgeDetectionRoberts.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/EdgeDetectionRoberts"

Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/Editor/EdgeDetectionRobertsNeonEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/Shader/EdgeDetectionRobertsNeon.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/EdgeDetectionRobertsNeon"

Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/Editor/EdgeDetectionRobertsNeonV2Editor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/Shader/EdgeDetectionRobertsNeonV2.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/EdgeDetectionRobertsNeonV2"

Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System;

Assets/X-PostProcessing/Effects/EdgeDetectionScharr/Editor/EdgeDetectionScharrEditor.cs

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;

Assets/X-PostProcessing/Effects/EdgeDetectionScharr/Shader/EdgeDetectionScharr.shader

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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// created by QianMo @ 2020
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// you may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/EdgeDetectionScharr"

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