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lines changed Original file line number Diff line number Diff line change 14
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#ifndef BEHAVIOR_TREE_H
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#define BEHAVIOR_TREE_H
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- #include " behaviortree_cpp_v3/controls/parallel_node.h"
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#include " behaviortree_cpp_v3/controls/reactive_sequence.h"
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#include " behaviortree_cpp_v3/controls/reactive_fallback.h"
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#include " behaviortree_cpp_v3/controls/ControlAnim.h"
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#include " behaviortree_cpp_v3/condition_node.h"
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#include " behaviortree_cpp_v3/decorators/inverter_node.h"
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- #include " behaviortree_cpp_v3/decorators/retry_node.h"
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- #include " behaviortree_cpp_v3/decorators/repeat_node.h"
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#include " behaviortree_cpp_v3/decorators/subtree_node.h"
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#include " behaviortree_cpp_v3/decorators/DecoratorEvent.h"
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#include " behaviortree_cpp_v3/decorators/PropReenter.h"
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#include " behaviortree_cpp_v3/decorators/force_failure_node.h"
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#include " behaviortree_cpp_v3/decorators/keep_running_until_failure_node.h"
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#include " behaviortree_cpp_v3/decorators/blackboard_precondition.h"
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- #include " behaviortree_cpp_v3/decorators/timeout_node.h"
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- #include " behaviortree_cpp_v3/decorators/delay_node.h"
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#include < iostream>
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Original file line number Diff line number Diff line change @@ -26,7 +26,6 @@ BehaviorTreeFactory::BehaviorTreeFactory()
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registerNodeType<FallbackNode>(" Fallback" );
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registerNodeType<SequenceNode>(" Sequence" );
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registerNodeType<SequenceStarNode>(" SequenceStar" );
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- registerNodeType<ParallelNode>(" Parallel" );
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registerNodeType<ReactiveSequence>(" ReactiveSequence" );
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registerNodeType<ReactiveFallback>(" ReactiveFallback" );
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registerNodeType<ControlAnim>(" ControlAnim" );
@@ -39,11 +38,7 @@ BehaviorTreeFactory::BehaviorTreeFactory()
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registerNodeType<InverterNode>(" Inverter" );
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// registerNodeType<RetryNodeTypo>("RetryUntilSuccesful"); //typo but back compatibility
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- registerNodeType<RetryNode>(" RetryUntilSuccessful" ); // correct one
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registerNodeType<KeepRunningUntilFailureNode>(" KeepRunningUntilFailure" );
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- registerNodeType<RepeatNode>(" Repeat" );
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- registerNodeType<TimeoutNode<>>(" Timeout" );
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- registerNodeType<DelayNode>(" Delay" );
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registerNodeType<DecoratorEvent>(" Event" );
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registerNodeType<PropReenter>(" Reenter" );
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