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change bt
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include/behaviortree_cpp_v3/behavior_tree.h

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@@ -14,7 +14,6 @@
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#ifndef BEHAVIOR_TREE_H
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#define BEHAVIOR_TREE_H
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#include "behaviortree_cpp_v3/controls/parallel_node.h"
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#include "behaviortree_cpp_v3/controls/reactive_sequence.h"
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#include "behaviortree_cpp_v3/controls/reactive_fallback.h"
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#include "behaviortree_cpp_v3/controls/ControlAnim.h"
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#include "behaviortree_cpp_v3/condition_node.h"
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#include "behaviortree_cpp_v3/decorators/inverter_node.h"
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#include "behaviortree_cpp_v3/decorators/retry_node.h"
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#include "behaviortree_cpp_v3/decorators/repeat_node.h"
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#include "behaviortree_cpp_v3/decorators/subtree_node.h"
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#include "behaviortree_cpp_v3/decorators/DecoratorEvent.h"
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#include "behaviortree_cpp_v3/decorators/PropReenter.h"
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#include "behaviortree_cpp_v3/decorators/force_failure_node.h"
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#include "behaviortree_cpp_v3/decorators/keep_running_until_failure_node.h"
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#include "behaviortree_cpp_v3/decorators/blackboard_precondition.h"
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#include "behaviortree_cpp_v3/decorators/timeout_node.h"
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#include "behaviortree_cpp_v3/decorators/delay_node.h"
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#include <iostream>
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src/bt_factory.cpp

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@@ -26,7 +26,6 @@ BehaviorTreeFactory::BehaviorTreeFactory()
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registerNodeType<FallbackNode>("Fallback");
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registerNodeType<SequenceNode>("Sequence");
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registerNodeType<SequenceStarNode>("SequenceStar");
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registerNodeType<ParallelNode>("Parallel");
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registerNodeType<ReactiveSequence>("ReactiveSequence");
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registerNodeType<ReactiveFallback>("ReactiveFallback");
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registerNodeType<ControlAnim>("ControlAnim");
@@ -39,11 +38,7 @@ BehaviorTreeFactory::BehaviorTreeFactory()
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registerNodeType<InverterNode>("Inverter");
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//registerNodeType<RetryNodeTypo>("RetryUntilSuccesful"); //typo but back compatibility
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registerNodeType<RetryNode>("RetryUntilSuccessful"); // correct one
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registerNodeType<KeepRunningUntilFailureNode>("KeepRunningUntilFailure");
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registerNodeType<RepeatNode>("Repeat");
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registerNodeType<TimeoutNode<>>("Timeout");
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registerNodeType<DelayNode>("Delay");
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registerNodeType<DecoratorEvent>("Event");
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registerNodeType<PropReenter>("Reenter");
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