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Organize credits

Organize credits #33

Triggered via push April 11, 2026 22:25
Status Success
Total duration 54s
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15s
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10 errors and 12 warnings
eslint(no-nested-ternary): game/js/plants/oSeedWallNut.js#L39
Do not nest ternary expressions.
eslint(no-nested-ternary): game/js/plants/oSeedWallNut.js#L28
Do not nest ternary expressions.
eslint(no-nested-ternary): game/js/plants/oSeedWallNut.js#L24
Do not nest ternary expressions.
eslint(no-nested-ternary): game/js/plants/oLotusRoot.js#L69
Do not nest ternary expressions.
eslint(no-nested-ternary): game/js/plants/oPuffShroom.js#L63
Do not nest ternary expressions.
eslint(no-nested-ternary): game/js/plants/oSeedPumpkinHead.js#L28
Do not nest ternary expressions.
eslint(no-nested-ternary): game/level/FB.js#L41
Do not nest ternary expressions.
eslint(no-nested-ternary): game/js/plants/oPeashooter.js#L52
Do not nest ternary expressions.
eslint(no-nested-ternary): game/level/50.js#L135
Do not nest ternary expressions.
eslint(no-nested-ternary): game/js/plants/oFlowerVase.js#L96
Do not nest ternary expressions.
format-and-stamp
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/setup-node@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
eslint(complexity): game/js/pako.js#L1
function has a complexity of 100. Maximum allowed is 15.
eslint(complexity): game/js/pako.js#L1
function has a complexity of 29. Maximum allowed is 15.
eslint(complexity): game/js/pako.js#L1
function has a complexity of 20. Maximum allowed is 15.
eslint(complexity): game/js/pako.js#L1
function has a complexity of 22. Maximum allowed is 15.
eslint(complexity): game/js/pako.js#L1
function `h` has a complexity of 19. Maximum allowed is 15.
eslint(no-lonely-if): game/js/Cfunction.js#L2344
Unexpected `if` as the only statement in an `else` block
eslint(complexity): game/js/plants/oMagneticmuShroom.js#L24
function has a complexity of 21. Maximum allowed is 15.
eslint(complexity): game/js/plants/oSeedWallNut.js#L20
function `CanGrow` has a complexity of 16. Maximum allowed is 15.
eslint(no-lonely-if): game/level/50.js#L130
Unexpected `if` as the only statement in an `else` block
eslint(complexity): game/js/plants/oFlowerVase.js#L66
function `InitImage` has a complexity of 18. Maximum allowed is 15.
mirror
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/