Custom shader support was added in #265. However, since then, the TexturedColored shader has been created bbut not externalized, so now it's no longer possible to construct GlGraphics with custom shaders.
--> src/main.rs:202:76
|
202 | gl: GlGraphics::from_pieces(Colored::new(glsl), test_shader(glsl), TexturedColor::new(glsl)),
| ^^^^^^^^^^^^^ use of undeclared type TexturedColor```