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false coordinates #86

@okiev789

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@okiev789

Hello everyone, I have meshes as OBJs with local coordinates (max. 4 digits, various sign combinations with plus and minus). I convert the origin point from EPSG:25833 to decimal degrees and check the position afterwards. It always works. Then I convert the OBJ to tiles using the --y-up-to-z-up option. This always works without errors. Unfortunately, the position of the tiles doesn't always match the previous position of the OBJ. The shift is completely arbitrary and, as I said, not for every OBJ. I also can't see any connection between the number of digits of the local coordinates and/or the sign of the OBJ. Can anyone help here?

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