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lines changed Original file line number Diff line number Diff line change @@ -280,10 +280,11 @@ Execution failed for task ':launcher:mergeReleaseJavaResource'.
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> More than one file was found with OS independent path 'META-INF/kotlinx_coroutines_core.version'.
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```
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- 1 . Go to ** Player Settings** and click the Android Tab. Under ** Publishing Settings** , enable the following:
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+ 1 . From the Unity Editor, navigate to ** Edit > Project Settings > Player** and click the ** Android** settings tab.
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+ 2 . Expand ** Publishing Settings** and enable:
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- Custom Main Gradle Template
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- Custom Gradle Properties Template
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- 2 . Resolve Android dependencies with EDM4U at ** Assets > External Dependency Manager > Android Resolver > Force Resolve**
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+ 3 . Navigate to ** Assets > External Dependency Manager > Android Resolver > Force Resolve** and resolve your Android dependencies.
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## iOS
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** Build error**
Original file line number Diff line number Diff line change @@ -280,10 +280,11 @@ Execution failed for task ':launcher:mergeReleaseJavaResource'.
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> More than one file was found with OS independent path 'META-INF/kotlinx_coroutines_core.version'.
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```
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- 1 . Go to ** Player Settings** and click the Android Tab. Under ** Publishing Settings** , enable the following:
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+ 1 . From the Unity Editor, navigate to ** Edit > Project Settings > Player** and click the ** Android** settings tab.
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+ 2 . Expand ** Publishing Settings** and enable:
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- Custom Main Gradle Template
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- Custom Gradle Properties Template
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- 2 . Resolve Android dependencies with EDM4U at ** Assets > External Dependency Manager > Android Resolver > Force Resolve**
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+ 3 . Navigate to ** Assets > External Dependency Manager > Android Resolver > Force Resolve** and resolve your Android dependencies.
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## iOS
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** Build error**
Original file line number Diff line number Diff line change @@ -122,12 +122,11 @@ After building in Unity and exporting the XCode project follow these steps:
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7. Make sure all **Targets** have **Enable Bitcode** set to **No** in **Build Settings**.
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### Android
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- In the Unity editor:
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-
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- 1. Go to **Player Settings** and click the Android Tab. Under **Publishing Settings**, enable the following:
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+ 1. From the Unity Editor, navigate to **Edit > Project Settings > Player** and click the **Android** settings tab.
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+ 2. Expand **Publishing Settings** and enable:
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- Custom Main Gradle Template
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- Custom Gradle Properties Template
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- 2. Resolve Android dependencies with EDM4U at **Assets > External Dependency Manager > Android Resolver > Force Resolve**
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+ 3. Navigate to **Assets > External Dependency Manager > Android Resolver > Force Resolve** and resolve your Android dependencies.
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Most of the Android setup was already handled during installation!
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