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Reword Android custom template steps
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MIGRATION_GUIDE_v3_to_v5.md

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@@ -280,10 +280,11 @@ Execution failed for task ':launcher:mergeReleaseJavaResource'.
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> More than one file was found with OS independent path 'META-INF/kotlinx_coroutines_core.version'.
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```
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1. Go to **Player Settings** and click the Android Tab. Under **Publishing Settings**, enable the following:
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1. From the Unity Editor, navigate to **Edit > Project Settings > Player** and click the **Android** settings tab.
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2. Expand **Publishing Settings** and enable:
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- Custom Main Gradle Template
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- Custom Gradle Properties Template
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2. Resolve Android dependencies with EDM4U at **Assets > External Dependency Manager > Android Resolver > Force Resolve**
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3. Navigate to **Assets > External Dependency Manager > Android Resolver > Force Resolve** and resolve your Android dependencies.
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## iOS
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**Build error**

OneSignalExample/Assets/OneSignal/MIGRATION_GUIDE_v3_to_v5.md

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@@ -280,10 +280,11 @@ Execution failed for task ':launcher:mergeReleaseJavaResource'.
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> More than one file was found with OS independent path 'META-INF/kotlinx_coroutines_core.version'.
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```
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1. Go to **Player Settings** and click the Android Tab. Under **Publishing Settings**, enable the following:
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1. From the Unity Editor, navigate to **Edit > Project Settings > Player** and click the **Android** settings tab.
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2. Expand **Publishing Settings** and enable:
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- Custom Main Gradle Template
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- Custom Gradle Properties Template
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2. Resolve Android dependencies with EDM4U at **Assets > External Dependency Manager > Android Resolver > Force Resolve**
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3. Navigate to **Assets > External Dependency Manager > Android Resolver > Force Resolve** and resolve your Android dependencies.
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## iOS
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**Build error**

README.md

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@@ -122,12 +122,11 @@ After building in Unity and exporting the XCode project follow these steps:
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7. Make sure all **Targets** have **Enable Bitcode** set to **No** in **Build Settings**.
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### Android
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In the Unity editor:
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1. Go to **Player Settings** and click the Android Tab. Under **Publishing Settings**, enable the following:
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1. From the Unity Editor, navigate to **Edit > Project Settings > Player** and click the **Android** settings tab.
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2. Expand **Publishing Settings** and enable:
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- Custom Main Gradle Template
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- Custom Gradle Properties Template
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2. Resolve Android dependencies with EDM4U at **Assets > External Dependency Manager > Android Resolver > Force Resolve**
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3. Navigate to **Assets > External Dependency Manager > Android Resolver > Force Resolve** and resolve your Android dependencies.
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Most of the Android setup was already handled during installation!
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