diff --git a/articles/tutorials/building_2d_games/18_texture_sampling/index.md b/articles/tutorials/building_2d_games/18_texture_sampling/index.md index 1a7ee158..a19a4550 100644 --- a/articles/tutorials/building_2d_games/18_texture_sampling/index.md +++ b/articles/tutorials/building_2d_games/18_texture_sampling/index.md @@ -29,7 +29,7 @@ This normalized system means that regardless of whether your texture is 32×32 p When you use [**SpriteBatch**](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch) to draw a texture with a source rectangle specified in pixels, MonoGame internally converts those pixel coordinates to normalized texture coordinates before sending them to the GPU. Similarly, when you specify a destination rectangle, MonoGame determines how the normalized texture coordinates should map to screen coordinates. -### What is a SampleState +### What is a SamplerState A SamplerState controls how textures are sampled during rendering. It determines several aspects of texture rendering: