diff --git a/articles/tutorials/building_2d_games/11_input_management/index.md b/articles/tutorials/building_2d_games/11_input_management/index.md index 84f3f590..a23f4b70 100644 --- a/articles/tutorials/building_2d_games/11_input_management/index.md +++ b/articles/tutorials/building_2d_games/11_input_management/index.md @@ -245,7 +245,7 @@ To manage gamepad input effectively, we need to track both current and previous - Check if gamepad buttons are being held down. - Start and Stop vibration of a gamepad. -To get started, in the `Input` folder f the *MonoGameLibrary* project, create a new file name `GamePadInfo.cs` with the following initial structure: +To get started, in the `Input` folder of the *MonoGameLibrary* project, create a new file name `GamePadInfo.cs` with the following initial structure: [!code-csharp[](./snippets/gamepadinfo.cs#declaration)]