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articles/getting_to_know/howto/graphics/HowTo_Enable_Anti_Aliasing.md

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**Figure 1.  Anti-aliasing the edges of a cube: multi-sampling is disabled on the left, and enabled on the right.**
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![Anti-aliasing the edges of a cube: multi-sampling is disabled on the left, and enabled on the right](../images/graphics_aa.jpg)
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![Anti-aliasing the edges of a cube: multi-sampling is disabled on the left, and enabled on the right](images/graphics_aa.jpg)
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Anti-aliasing is a technique for minimizing distortion artifacts caused by aliasing when rendering a high-resolution signal (such as a sharp edge) at a low resolution (such as in a [render target](../../whatis/graphics/WhatIs_Render_Target.md) with a fixed number of pixel locations). anti-aliasing smooths sharp edges by partially rendering to neighboring pixels.
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### Concepts
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- [3D Pipeline Basics](../../whatis/graphics/WhatIs_3DRendering.md)
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- [What Is anti-aliasing?](../../whatis/graphics/WhatIs_antialiasing.md)
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- [What Is anti-aliasing?](../../whatis/graphics/WhatIs_Antialiasing.md)
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### Reference
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