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Correcting link to DynamicSoundEffectInstance (#123)
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articles/tutorials/building_2d_games/14_soundeffects_and_music/index.md

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@@ -137,7 +137,7 @@ Sound effects are played using the [**SoundEffect**](xref:Microsoft.Xna.Framewor
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| [**Volume**](xref:Microsoft.Xna.Framework.Audio.SoundEffectInstance.Volume) | `float` | Volume level between 0.0f (silent) and 1.0f (full volume). |
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> [!NOTE]
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> There is a lot more behind SoundEffectInstances such as the ability to play 3D sounds, as well as the advanced capabilities of the [DynamicSoundEffectInstance](xref:Microsoft.Xna.Framework.Audio.SoundEffectInstance) which can build audio streams. However, these are beyond the scope of this beginners guide. If you wish to know more, then check the [MonoGame documentation](/articles/getting_to_know/whatis/audio/)
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> There is a lot more behind SoundEffectInstances such as the ability to play 3D sounds, as well as the advanced capabilities of the [DynamicSoundEffectInstance](xref:Microsoft.Xna.Framework.Audio.DynamicSoundEffectInstance) which can build audio streams. However, these are beyond the scope of this beginners guide. If you wish to know more, then check the [MonoGame documentation](/articles/getting_to_know/whatis/audio/)
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## Playing Music
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