1. In your [Game.Draw](xref:Microsoft.Xna.Framework.Game#Microsoft_Xna_Framework_Game_Draw_Microsoft_Xna_Framework_GameTime_) method, call [SpriteBatch.Begin](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch#Microsoft_Xna_Framework_Graphics_SpriteBatch_Begin_Microsoft_Xna_Framework_Graphics_SpriteSortMode_Microsoft_Xna_Framework_Graphics_BlendState_Microsoft_Xna_Framework_Graphics_SamplerState_Microsoft_Xna_Framework_Graphics_DepthStencilState_Microsoft_Xna_Framework_Graphics_RasterizerState_Microsoft_Xna_Framework_Graphics_Effect_System_Nullable_Microsoft_Xna_Framework_Matrix__) on the [SpriteBatch](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch) object.
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