Skip to content

Commit d439f84

Browse files
Apply community suggestion
1 parent 1ca9730 commit d439f84

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

articles/getting_to_know/howto/graphics/HowTo_Draw_Text.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -79,7 +79,7 @@ MonoGame provides a quick and easy method for drawing text using any registered
7979

8080
1. In your [Game.Draw](xref:Microsoft.Xna.Framework.Game#Microsoft_Xna_Framework_Game_Draw_Microsoft_Xna_Framework_GameTime_) method, call [SpriteBatch.Begin](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch#Microsoft_Xna_Framework_Graphics_SpriteBatch_Begin_Microsoft_Xna_Framework_Graphics_SpriteSortMode_Microsoft_Xna_Framework_Graphics_BlendState_Microsoft_Xna_Framework_Graphics_SamplerState_Microsoft_Xna_Framework_Graphics_DepthStencilState_Microsoft_Xna_Framework_Graphics_RasterizerState_Microsoft_Xna_Framework_Graphics_Effect_System_Nullable_Microsoft_Xna_Framework_Matrix__) on the [SpriteBatch](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch) object.
8181

82-
1. If necessary, determine the origin of your text.
82+
1. If necessary, determine the origin (center) of your text.
8383

8484
If you want to draw your text centered on a point, you can find the center of the text by calling [SpriteFont.MeasureString](xref:Microsoft.Xna.Framework.Graphics.SpriteFont#Microsoft_Xna_Framework_Graphics_SpriteFont_MeasureString_System_String_) and dividing the returned vector by 2.
8585

0 commit comments

Comments
 (0)